Ogłoszenie

Witamy na forum gildii DarkTeamPL z serwera Undine. Gildia chwilowo jest w stanie spoczynku. Jeśli czujecie potrzebę jej reaktywacji – zapraszam do działu „Komentarze”. Gdy znajdą się osoby pragnące kontynuować grę pod sztandarem gildii - pewno nie będzie problemu z oddaniem jej sterów w chętne ręce ;)

#1 17-06-2008 11:32:14

 Woju

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Pety w E6

Co prawda Epic5 nie zawitał jeszcze pod nasze strzechy, ale bazując na danych z serwera testowego oraz serwerów koreańskich, publikowanych między innymi na forum AlizarinHQ, ZooZoo z Salamandry (cammy537) napisał(a) uniwersalny poradnik dotyczący petów w Epic5. Imo kawał naprawdę dobrej roboty!
Źródło (ciągle aktualizowane): http://rappelz-forum.gpotato.com/viewto … 3&t=825243

Thank You very much ZooZoo. GREAT WORK!

ZooZoo's Epic 5
Pet Builds Guide
by cammy537
ZooZoo, Railed, PlaysWithRazors
Salamander Server


DISCLAIMER: The information posted here is as accurate as I have been able to find. However, until Epic 5 has arrived on the US servers and can be verified, please be aware that errors may very well exist in this guide.

Also, I am only posting builds that I have made for myself so that others might get some use out of them. I WILL NOT DESIGN BUILDS BY REQUEST SO DO NOT POST SPECIAL BUILD REQUESTS. Please feel free to discuss, criticize or correct the builds I have posted, but do not expect me to make a custom build to suit your own needs.

SOURCE: The pet skills listed here were posted on the Alizarin HQ forums as translated from Korean sources.



Introduction:

In Epic 5, most pets have very similar skill sets. This is very different than Epic 4. Since many pets use almost the exact same skills, general build designs can be applied to many pets. A tank build can be applied to a yeti, orc, or skeleton and achieve somewhat similar results. A purely offensive build can also be applied in the same manner. The variety of pet will affect the base stats of the creature and the flavor of debuff, unity toggle and other unique skills.

It is still important to pick the right pet for what you wish to accomplish, and certain builds will work best for certain pets. I will make pet recommendations for each build.

It is important to remember that the different pets have different "flavors" of many skills. Kentas may focus their skills around P. Attack and Strength modifiers, while Yetis will focus their skills around P. Defense and Vitality modifiers. Also, the teirs of pet rarity will affect the power of certain skills. The skill effects of rare pets will usually be much more powerful than the same skill effects of NPC pets.

A generic skills list is provided at the bottom of the guide. This applies to most melee-type pets. I will NOT list pet-specific skills charts or skill statistics in this guide. Please look elsewhere for this information.



Builds:

The builds listed here are what I believe to be excellent builds to suit various purposes. JP in Epic 5 is extremely tight and not all desired skills can be incorporated into every build. Some skills must be discarded in favor of others. The builds listed assume fully overbred pets are being skilled. Non-OB pets will need to make further sacrifices.

For each build there are recommended skills listed in black and optional skills denoted with **. Not all optional skills may be learned. It is suggested that the combined total of Evolution One and Evolution Two skills costs not exceed 110 JP. Some extra JP may be left over after following a build and the player may use it in whatever skill he/she thinks is best.

Before following any build, it is highly recommended that the player understand his/her pet and it's specific skillset. It is also important that the player understand what the skills being learned do and why. Anyone complaining that I have somehow screwed up their pet because they did not know what the hell they were doing will be laughed at.



Pet-Class Tanker/DD Build [5-10-08]
This build is most suitable for yetis, orcs and hawks. It will give the pet high passive stats and threat increasing skills. The pet will have the 2-hit and debuff damaging skills to increase damage output and OB Vitality for extra defense. Since the build is designed for a pet class, the JP for max HP and HP regeneration was skipped in order to maximize more important skills for incoming damage reduction and damage output.

Options (marked **): The threat increase toggle only needs to be high enough to allow the pet to control aggro over its competition. It is suggested that the user test this skill to find the lowest suitable level of this skill in order to save JP. The production skill is not necessary to this build, but some players may want it.

EVOLUTION ONE
Lv 1. 1 JP, 1 level. Creature Item Expert.
Lv 1. 10 JP, 10 levels Physical Attack Passive.
Lv 1. 10 JP, 10 levels Physical Defense Passive.
Lv 10. 5 JP, 5 levels 2-Hit Attack Skill - 15sec Cool.
** Lv 15. 5 JP, 5 levels Threat Increase Toggle.
Lv 20. 5 JP, 5 levels Debuff Attack - 10sec Debuff, 30sec Cool.
** Lv 30. 2 JP, 1 level Stun Attack/Charge - 2sec Stun, 1min Cool.
** Lv 40. 2 JP, 1 level Equipment Unit Skill.
Lv 45. 10 JP, 5 levels Pet Unity Toggle.
Lv 51. 10 JP, 10 levels OB Vitality - +1 Vitality.
Total: 51 JP (plus 0-9 optionals)

EVOLUTION TWO
Lv 50. 10 JP, 10 levels Physical Attack Passive.
Lv 50. 10 JP, 10 levels Physical Defense Passive.
** Lv 50. 1 JP, 1 level Pet Production Skill - 12hour Cool.
** Lv 50. 2 JP, 1 level Pet Prod. Usage Skill - 10sec, 20min Cool.
Lv 60. 5 JP, 5 levels 2-Hit Attack Skill - 15sec Cool.
** Lv 65. 5 JP, 5 levels Threat Increase Toggle.
Lv 70. 5 JP, 5 levels Debuff Attack - 10sec Debuff, 30sec Cool.
Lv 90. 2 JP, 1 level Equipment Unit Skill.
Lv 95. 10 JP, 5 levels Pet Unity Toggle.
Lv 101. 10 JP, 10 levels OB Vitality - +1 Vitality.
Total: 103 JP (plus 0-17 optionals)

EVOLUTION THREE
Lv 100. 10 JP, 10 levels Physical Attack Passive.
Lv 100. 10 JP, 10 levels Physical Defense Passive.
Lv 110. 5 JP, 5 levels 2-Hit Attack Skill - 15sec Cool.
** Lv 115. 5 JP, 5 levels Threat Increase Toggle.
Lv 120. 5 JP, 5 levels Debuff Attack - 10sec Debuff, 30sec Cool.
Lv 145. 10 JP, 5 levels Pet Unity Toggle.
Lv 150. 10 JP, 5 levels AOE Attack Skill.
Total: 153 JP (plus 0-22 optionals)

ALTERNATIVES
- 8 JP for Evo 1 and 2 Threat Increase Toggle and 2 JP for Evo 1 equipment unity can be traded for 10 JP accuracy (+15).
- OB Vitality can be traded for OB Strength or Evo 2 and Evo 3 3-hit attack skill to increase damage.
- OB Vitality can be traded for Pet Inspiration (Evo 2 and 3) for players who want to maximize party effectiveness.



The Glass Cannon [5-11-08]
This build is most suitable for Pantera, Skeleton, Orc, Hawk, Kenta or any other high-damage pet. The build maximizes all of the big nuke attacks and also puts a few points into pet accuracy. There are no JP leftover for defense oriented skills, but Orcs and Hawks are attack/defense hybrids and will be a bit less powerful and a bit more sturdy with this build. A pet class can utilize this build in a non-tanking pet to provide maximum damage output while the tanking pet keeps the enemy locked with his +threat toggle. Non-pet classes will just have to hope that their Glass Cannon pet does not pull aggro because it will die rather swiftly. The build for a Red Pixie will be very similar to this build, using all nukes and attack skills and substituting O.B. Int or Max HP for O.B. Strength. Red Pixies may need to be heavily altered in order to take advantage of fear which will cost 10 JP per Evolution to max.

Options (marked **): Stun and stun charge are optional. This skill does not add a lot of damage but is very useful for utility because you can lock down a target for a few seconds while firing off your biggest nukes. The evo 2 equipment unit skill *may* be optional for orcs or hawks or panteras who choose to use a bow over a melee weapon for maximum nuke potential and increased accuracy. Bow using pets will want OB dexterity instead of strength and may choose not to spend 10 JP on accuracy. The production skill is optional.

EVOLUTION ONE
Lv 1. 1 JP, 1 level. Creature Item Expert.
Lv 1. 10 JP, 10 levels Physical Attack Passive.
Lv 10. 5 JP, 5 levels 2-Hit Attack Skill - 15sec Cool.
Lv 20. 5 JP, 5 levels Debuff Attack - 10sec Debuff, 30sec Cool.
** Lv 30. 2 JP, 1 level Stun Attack/Charge - 2sec Stun, 1min Cool.
Lv 45. 10 JP, 5 levels Accuracy Increase - +3 Accuracy.
Lv 45. 10 JP, 5 levels Pet Unity Toggle.
Lv 51. 10 JP, 10 levels OB Strength - +1 Strength.
Total: 51 JP (plus 0-2 optionals)

EVOLUTION TWO
Lv 50. 10 JP, 10 levels Physical Attack Passive.
** Lv 50. 1 JP, 1 level Pet Production Skill - 12hour Cool.
** Lv 50. 2 JP, 1 level Pet Prod. Usage Skill - 10sec, 20min Cool.
Lv 60. 5 JP, 5 levels 2-Hit Attack Skill - 15sec Cool.
Lv 70. 5 JP, 5 levels Debuff Attack - 10sec Debuff, 30sec Cool.
Lv 85. 10 JP, 5 levels Pet Inspiration - 10sec Duratn., 20min Cool.
Lv 90. 2 JP, 1 level Equipment Unit Skill.
Lv 90. 10 JP, 5 levels 3-Hit Attack Skill - 3min Cool.
Lv 95. 10 JP, 5 levels Pet Unity Toggle.
Lv 101. 10 JP, 10 levels OB Strength - +1 Strength.
Total: 113 JP (plus 0-5 optionals)

EVOLUTION THREE
Lv 100. 10 JP, 10 levels Physical Attack Passive.
Lv 110. 5 JP, 5 levels 2-Hit Attack Skill - 15sec Cool.
Lv 120. 5 JP, 5 levels Debuff Attack - 10sec Debuff, 30sec Cool.
Lv 135. 10 JP, 5 levels Pet Inspiration - 10secDuration,20minCool.
Lv 140. 10 JP, 5 levels. 3-Hit Attack Skill - 3min Cool.
Lv 145. 10 JP, 5 levels Pet Unity Toggle.
Lv 150. 10 JP, 5 levels AOE Attack Skill.
Total: 173 JP (plus 0-5 optionals)

ALTERNATIVES
- Evo 2 and 3 Pet Inspiration (20 JP) may be traded for the Accuracy Passive. This will reduce spike damage and increase average damage.
- OB Strength (20 JP) and Pet Inspiration (20 JP) may be traded for more cost-effective skills such as Defense Passive (30 JP) or Max HP Increase (10-15 JP) or Evo 1 Equipment Unit (2 JP) which will add 10% HP with the primary armor type.



Party Support Pet [5-26-08]
This build is most suitable for orcs, yetis, hawks, or skeletons on non-pet class players in a DP situation. The build focuses on providing access to party buffs such as the Pet Inspiration skill and the Pet Production Use skill. The pet will have Maximum HP increase to help it survive occasional aggro and can have skills such as the debuff attack and stun to help reduce enemy effectiveness. This build is lacking in accuracy increasing skills and may not allow the pet to hit very well against higher level mobs or in PvP situations. There are ideas listed in the Alternatives section for how to address this. An alternative is also given to suit this build for a pet class.

Options (marked **): The stun charge and Production Use skills are optional.

EVOLUTION ONE
Lv 1. 1 JP, 1 level. Creature Item Expert.
Lv 1. 10 JP, 10 levels Physical Attack Passive.
Lv 1. 10 JP, 10 levels Physical Defense Passive.
Lv 10. 5 JP, 5 levels 2-Hit Attack Skill - 15sec Cool.
Lv 20. 5 JP, 5 levels Max HP Increase.
Lv 20. 5 JP, 5 levels Debuff Attack - 10sec Debuff, 30sec Cool.
** Lv 30. 2 JP, 1 level Stun Attack/Charge - 2sec Stun, 1min Cool.
Lv 40. 2 JP, 1 level Equipment Unit Skill.
Lv 45. 10 JP, 5 levels Pet Unity Toggle.
Total: 48 JP (plus 0-2 optionals)

EVOLUTION TWO
Lv 50. 10 JP, 10 levels Physical Attack Passive.
Lv 50. 10 JP, 10 levels Physical Defense Passive.
Lv 50. 1 JP, 1 level Pet Production Skill - 12hour Cool.
** Lv 50. 2 JP, 1 level Pet Prod. Usage Skill - 10sec, 20min Cool.
Lv 60. 5 JP, 5 levels 2-Hit Attack Skill - 15sec Cool.
Lv 70. 5 JP, 5 levels Max HP Increase.
Lv 70. 5 JP, 5 levels Debuff Attack - 10sec Debuff, 30sec Cool.
Lv 85. 10 JP, 5 levels Pet Inspiration - 10secDuratn.,20minCool.
Lv 90. 2 JP, 1 level Equipment Unit Skill.
Lv 95. 10 JP, 5 levels Pet Unity Toggle.
Total: 106 JP (plus 0-4 optionals)

EVOLUTION THREE
Lv 100. 10 JP, 10 levels Physical Attack Passive.
Lv 100. 10 JP, 10 levels Physical Defense Passive.
Lv 110. 5 JP, 5 levels 2-Hit Attack Skill - 15sec Cool.
Lv 120. 5 JP, 5 levels Max HP Increase.
Lv 120. 5 JP, 5 levels Debuff Attack - 10sec Debuff, 30sec Cool.
Lv 135. 10 JP, 5 levels Pet Inspiration - 10sec Duratn., 20min Cool.
Lv 145. 10 JP, 5 levels Pet Unity Toggle.
Lv 150. 10 JP, 5 levels AOE Attack Skill.
Total: 171 JP (plus 0-4 optionals)

ALTERNATIVES
- 10-14 JP for the Debuff Attack skill can be used for the Accuracy Increase Passive.
- Pet Classes may use the 15 JP for Max HP on Accuracy instead.



Support/Combat Siren [5-17-08]
This is a build I am considering for my siren for use as a secondary pet for a Soulbreeder. The siren will focus on both melee attacks and magic damage-over-time (DoT) attacks. The siren will substantially reduce the incoming damage by debuffing the enemy's accuracy greatly. Although the siren's attack skills are magic-based, it will be important to maximize the siren's normal attack damage as well. I will do this with O.B. Strength while wielding a two-handed mace. This siren is not suited for PvP purposes because of the lack of Fear and O.B. Intelligence.

Options (marked **): I have not decided on options yet.

EVOLUTION ONE
Lv 1. 1 JP, 1 level. Creature Item Expert.
Lv 1. 10 JP, 10 levels Magic Attack Passive.
Lv 10. 5 JP, 5 levels Accuracy/M. Acc Debuff - 8sec Cool.
Lv 15. 5 JP, 5 levels Threat Decrease Toggle.
Lv 20. 5 JP, 5 levels DoT/Move Debuff - 15sec Cool.
Lv 45. 10 JP, 5 levels Magic Accuracy Increase - +3 M. Accuracy.
Lv 45. 10 JP, 5 levels Pet Unity Toggle.
Lv 51. 10 JP, 10 levels OB Strength - +1 Strength.
Total: 56 JP

EVOLUTION TWO
Lv 50. 10 JP, 10 levels Magic Attack Passive.
Lv 50. 1 JP, 1 level Pet Production Skill - 12hour Cool.
** Lv 50. 2 JP, 1 level Pet Prod. Usage Skill - 10sec, 20min Cool.
Lv 60. 5 JP, 5 levels Accuracy/M. Acc Debuff - 8sec Cool.
Lv 70. 5 JP, 5 levels DoT/Move Debuff - 15sec Cool.
Lv 90. 2 JP, 1 level Equipment Unit Skill.
Lv 90. 10 JP, 5 levels DoT/Acc/M. Acc Debuff - 90sec Cool.
Lv 95. 10 JP, 5 levels Magic Accuracy Increase - +3 M. Accuracy.
Lv 95. 10 JP, 5 levels Pet Unity Toggle.
Lv 101. 10 JP, 10 levels OB Strength - +1 Strength.
Total: 119 JP (plus 0-2 optionals)

EVOLUTION THREE
Lv 100. 10 JP, 10 levels Magic Attack Passive.
Lv 110. 5 JP, 5 levels Accuracy/M. Acc Debuff - 8sec Cool.
Lv 120. 5 JP, 5 levels DoT/Move Debuff - 15sec Cool.
Lv 140. 10 JP, 5 levels DoT/Acc/M. Acc Debuff - 90sec Cool.
Lv 145. 10 JP, 5 levels Pet Unity Toggle.
Lv 150. 10 JP, 5 levels AOE DOT Attack Skill.
Total: 169 JP (plus 0-2 optionals)

ALTERNATIVES
- No alternatives yet.




Melee Pet Skills List:

EVOLUTION ONE
Lv 1. 1 JP, 1 level. Creature Item Expert.
Lv 1. 1 JP, 10 levels. Physical Attack Passive.
Lv 1. 1 JP, 10 levels. Physical Defense Passive.
Lv 10. 1 JP, 5 levels. 2-Hit Attack Skill - 15sec Cool.
Lv 15. 1 JP, 5 levels. Threat Increase Toggle.
Lv 20. 1 JP, 5 levels. Max HP Increase.
Lv 20. 1 JP, 5 levels. Max MP Increase.
Lv 20. 1 JP, 5 levels. Debuff Attack - 10sec Debuff, 30sec Cool.
Lv 25. 2 JP, 5 levels. Blind - 2-3s Blind, 3min Cool.
Lv 30. 1 JP, 5 levels. HP Recovery Increase.
Lv 30. 1 JP, 5 levels. MP Recovery Increase.
Lv 30. 2 JP, 5 levels. Stun Attack/Charge - 2sec Stun, 1min Cool.
Lv 40. 2 JP, 1 level. Equipment Unit Skill.
Lv 40. 2 JP, 1 level. Card Stat Passive.
Lv 45. 2 JP, 5 levels. Accuracy Increase - +3 Accuracy.
Lv 45. 2 JP, 5 levels. Pet Unity Toggle.
Lv 51. 1 JP, 10 levels. OB Strength - +1 Strength.
Lv 51. 1 JP, 10 levels. OB Vitality - +1 Vitality.
Lv 51. 1 JP, 10 levels. OB Dexterity - +1 Dexterity.
Lv 51. 1 JP, 10 levels. OB Agility - +1 Agility.
Lv 51. 1 JP, 10 levels. OB Intelligence - +1 Intelligence.
Lv 51. 1 JP, 10 levels. OB Wisdom - +1 Wisdom.

EVOLUTION TWO
Lv 50. 1 JP, 10 levels. Physical Attack Passive.
Lv 50. 1 JP, 10 levels. Physical Defense Passive.
Lv 50. 1 JP, 1 level. Pet Production Skill - 12hour Cool.
Lv 50. 2 JP, 1 level. Pet Prod. Usage Skill - 10sec, 20min Cool.
Lv 60. 1 JP, 5 levels. 2-Hit Attack Skill - 15sec Cool.
Lv 65. 1 JP, 5 levels. Threat Increase Toggle.
Lv 70. 1 JP, 5 levels. Max HP Increase.
Lv 70. 1 JP, 5 levels. Max MP Increase.
Lv 70. 1 JP, 5 levels. Debuff Attack - 10sec Debuff, 30sec Cool.
Lv 75. 2 JP, 5 levels. Blind - 3-4s Blind, 3min Cool.
Lv 80. 1 JP, 5 levels. HP Recovery Increase.
Lv 80. 1 JP, 5 levels. MP Recovery Increase.
Lv 80. 2 JP, 5 levels. Stun Attack/Charge - 2sec Stun, 1min Cool.
Lv 85. 2 JP, 5 levels. Pet Inspiration - 10sec Duration, 20min Cool.
Lv 90. 2 JP, 1 level. Equipment Unit Skill.
Lv 90. 2 JP, 1 level. Card Stat Passive.
Lv 90. 2 JP, 5 levels. 3-Hit Attack Skill - 3min Cool.
Lv 95. 2 JP, 5 levels. Accuracy Increase - +3 Accuracy.
Lv 95. 2 JP, 5 levels. Pet Unity Toggle.
Lv 101. 1 JP, 10 levels. OB Strength - +1 Strength.
Lv 101. 1 JP, 10 levels. OB Vitality - +1 Vitality.
Lv 101. 1 JP, 10 levels. OB Dexterity - +1 Dexterity.
Lv 101. 1 JP, 10 levels. OB Agility - +1 Agility.
Lv 101. 1 JP, 10 levels. OB Intelligence - +1 Intelligence.
Lv 101. 1 JP, 10 levels. OB Wisdom - +1 Wisdom.

EVOLUTION THREE
Lv 100. 1 JP, 10 levels. Physical Attack Passive.
Lv 100. 1 JP, 10 levels. Physical Defense Passive.
Lv 110. 1 JP, 5 levels. 2-Hit Attack Skill - 15sec Cool.
Lv 115. 1 JP, 5 levels. Threat Increase Toggle.
Lv 120. 1 JP, 5 levels. Max HP Increase.
Lv 120. 1 JP, 5 levels. Max MP Increase.
Lv 120. 1 JP, 5 levels. Debuff Attack - 10sec Debuff, 30sec Cool.
Lv 125. 2 JP, 5 levels. Blind - 3-4s Blind, 3min Cool.
Lv 130. 1 JP, 5 levels. HP Recovery Increase.
Lv 130. 1 JP, 5 levels. MP Recovery Increase.
Lv 130. 2 JP, 5 levels. Stun Attack/Charge - 2sec Stun, 1min Cool.
Lv 135. 2 JP, 5 levels. Pet Inspiration - 10secDuration,20minCool.
Lv 140. 2 JP, 5 levels. 3-Hit Attack Skill - 3min Cool.
Lv 145. 2 JP, 5 levels. Accuracy Increase - +3 Accuracy.
Lv 145. 2 JP, 5 levels. Pet Unity Toggle.
Lv 150. 2 JP, 5 levels. AOE Attack Skill.


Siren Skills List:
The skills listed are only the skills which differ from a melee pet's skills. Each skill listed below will replace a matching skill from the melee list.

EVOLUTION ONE
Lv 1. 1 JP, 10 levels. Magic Attack Passive.
Lv 1. 1 JP, 10 levels. Magic Defense Passive.
Lv 10. 1 JP, 5 levels. Accuracy/M. Acc Debuff - 8sec Cool.
Lv 15. 1 JP, 5 levels. Threat Decrease Toggle.
Lv 20. 1 JP, 5 levels. DoT/Move Debuff - 15sec Cool.
Lv 25. 2 JP, 5 levels. Fear.
Lv 30. 2 JP, 5 levels. Fear/Blind Cure.
Lv 45. 2 JP, 5 levels. Magic Accuracy Increase - +3 M. Accuracy.

EVOLUTION TWO
Lv 50. 1 JP, 10 levels. Magic Attack Passive.
Lv 50. 1 JP, 10 levels. Magic Defense Passive.
Lv 60. 1 JP, 5 levels. Accuracy/M. Acc Debuff - 8sec Cool.
Lv 65. 1 JP, 5 levels. Threat Decrease Toggle.
Lv 70. 1 JP, 5 levels. DoT/Move Debuff - 15sec Cool.
Lv 75. 2 JP, 5 levels. Fear.
Lv 80. 2 JP, 5 levels. Fear/Blind Cure.
Lv 90. 2 JP, 5 levels. DoT/Acc/M. Acc Debuff - 90sec Cool.
Lv 95. 2 JP, 5 levels. Magic Accuracy Increase - +3 M. Accuracy.

EVOLUTION THREE
Lv 100. 1 JP, 10 levels. Magic Attack Passive.
Lv 100. 1 JP, 10 levels. Magic Defense Passive.
Lv 110. 1 JP, 5 levels. Accuracy/M. Acc Debuff - 8sec Cool.
Lv 115. 1 JP, 5 levels. Threat Decrease Toggle.
Lv 120. 1 JP, 5 levels. DoT/Move Debuff - 15sec Cool.
Lv 125. 2 JP, 5 levels. Fear.
Lv 130. 2 JP, 5 levels. Fear/Blind Cure.
Lv 140. 2 JP, 5 levels. DoT/Acc/M. Acc Debuff - 90sec Cool.
Lv 145. 2 JP, 5 levels. Magic Accuracy Increase - +3 M. Accuracy.
Lv 150. 2 JP, 5 levels. AOE DoT Attack Skill.


Po co te nerwy, to tylko gra...

http://sig.rappelzcharacters.com/custom/208.png

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#2 04-08-2008 10:27:14

 Sloneczko

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Re: Pety w E6

Po przestudiowaniu skili petów w E5 i pocztytaniu trochę forum, stawiam tezę, że Cerberus jednak jest rzadszy od aniołków/kent:

Hawkman 95% CIE
==============================================
Armor: Warrior Armor (12% Max HP increase)
Weapon: Melee Weapon (12% Patk)
Patk/Pdef Passive: +8 per Lv +80/+160/+240
HP/MP Passive: +130 per Lv +650/+1300/+1950

Angel 100% CIE
==============================================
Armor: Warrior Armor (14% Max HP increase)
Weapon: Mace (7% Matk 7% Patk)
Matk/Pdef Passive: +10 per Lv +100/+200/+300
HP/MP Passive: +150 per Lv +750/+1500/+1250

Kenta 100% CIE
==============================================
Armor: Warrior Armor (14% Max HP increase)
Weapon: Melee Weapon (14% Patk)
Patk/Pdef Passive: +10 per Lv +100/+200/+300
HP/MP Passive: +150 per Lv +750/+1500/+1250

Cerebus 100% CIE
==============================================
Armor: Warrior Armor (16% Max HP increase)
Weapon: Melee Weapon (16% Patk)
Patk/Pdef Passive: +11 per Lv +110/+220/+330
HP/MP Passive: +160 per Lv +800/+1600/+2400

White Dragon 100% CIE
==============================================
Armor: Warrior Armor (18% Max HP increase)
Weapon: Mace, Staff (18% Matk)
Matk/Pdef Passive: +13 per Lv +130/+260/+390
HP/MP Passive: +180 per Lv +900/+1800/+2700

Wykorzystanie itemków wszystkie rare+ mają na tym samym poziomie, ale jak ich inne passivy zestawić z hawkiem, to widać wyraźnie niewielką przewagę cerbera w stosunku do pozostałych rare, oznaczającą prawdopodobnie znaczną redukcję szansy na stamowanie peta.


www.pajacyk.pl   http://www.habitat.pl/klikacz.php   www.okruszek.org.pl   www.polskieserce.pl   www.pustamiska.pl   
raz dziennie codziennie, nic nie kosztuje a pomaga innym

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#3 05-08-2008 08:27:30

 Woju

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Re: Pety w E6

Jak się liczy dmg petów (nie tylko w E5) na przykładzie szkieleta z +0 lvl 10 R6 dirkiem:
http://forum.alizarinhq.com/viewtopic.p … 472#p14137


Po co te nerwy, to tylko gra...

http://sig.rappelzcharacters.com/custom/208.png

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#4 05-08-2008 10:16:46

 Sloneczko

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Re: Pety w E6

Trochę tam błędów jest, ale może weźmie pod uwagę poprawki Golladana i zedytuje


www.pajacyk.pl   http://www.habitat.pl/klikacz.php   www.okruszek.org.pl   www.polskieserce.pl   www.pustamiska.pl   
raz dziennie codziennie, nic nie kosztuje a pomaga innym

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#5 05-08-2008 23:58:25

 Venegoor

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Re: Pety w E6

Testując RP zastanawiałem się co do dwóch skilli RP, chociaż nie wiem czy narazie ktoś odpowie, ale podzielę się swoją opinią. A mianowicie:
Dodano taki skill u RP(u BP chyba też)
http://img523.imageshack.us/img523/1489/rp1fl5.th.jpg

http://img376.imageshack.us/img376/6329/rp2tg7.th.jpg
Ja osobiście nie rozumiem po co ten skill Creation:Fairy's Heat, wcześniej było dobrze używało się Fairy Queen's Blessing w razie potrzeby co 10 min bo taki był CoolTime. A tutaj skill Creation:Fairy's Heat mając Cooltime 12 godzin staje się bezużyteczny. Co z tego, że CoolTime Fairy Queen's Blessing jest 20 min(i tak więcej niż do taj pory) jak nie można go użyć po 20 minutach od poprzedniego użycia(można użyć tylko po zrobieniu Creation:Fairy's Heat, który starcza na "jednokrotne użycie" jak to oni tam napisali Creature-Specific Skill).Więc wg mnie nawet nie będzie się opłacało robić tych skilli.  Aha no i zapomniałem o jednej ważnej rzeczy: skill Fairy Queen's Blessing w E4 zwiększał HP i MP Recov (w zależności od lvlu). Teraz na 1 lvlu zwiększa tylko MP Recov ale za to +500(dobre dla clera). Czyli do szybszego podleczenia pt też się nie przyda.

To chyba na tyle. Sry za słabe obrazki. Poniżej są opisane screeny:

screen 1
Creation: Fairy's Heat Lv1
MP 1000          5sec

Creation Skill

Creates Fairy Heat used for a creature-specific skill.

CoolTime 12 hours
Creation of Fairy's Heat 1

screen 2
Fairy Queen's Blessing Lv1
MP 40              1sec

Self-Buff  Skill

Creature-Specific Skill
Increases both the player and pet's MP recovery for30 seconds. A Fairy's Heat is required.

CoolTime 20 minutes
Effective Range 30m
Give Fairy Queen's Blessing effect for 20 sec
MP Recov. +500

Ostatnio edytowany przez Venegoor (06-08-2008 00:04:15)

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#6 06-08-2008 08:17:57

 Sloneczko

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Re: Pety w E6

Każdy pet ma skille tego rodzaju - 1 tworzący item z coolem 12h (czasu gry) oraz drugi party buff zużywający ten item. Są to skile przydane chyba jedynie na siege'u albo dla ludzi z sobie tylko znanych powodów bijących betrayal'a mając ok 120 lv Co do omawianego skilla: +500 MP Recov przez 30 sec da 250 MP stojącej postaci (500 jak siedzi)... Także lepiej chyba niebieskiego pota strzelić

P. S. Żeby było śmieszniej, to zdaje się z połączenia tego itemka i pustej butelki (od merchanta) można zrobić pota dającego lv 10 unity peta, który wytworzył ten item

P. P. S. Dzięki uprzejmości Alkemika wiemy, że DoTy (Damage over Time - debuff zadający obrażenia co kilka sekund) w E5 podwajają obrażenia pod wpływem chipa. Stanowią one główną broń syrenki i salki.


www.pajacyk.pl   http://www.habitat.pl/klikacz.php   www.okruszek.org.pl   www.polskieserce.pl   www.pustamiska.pl   
raz dziennie codziennie, nic nie kosztuje a pomaga innym

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#7 06-08-2008 08:43:59

 Venegoor

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Re: Pety w E6

Sloneczko napisał:

P. S. Żeby było śmieszniej, to zdaje się z połączenia tego itemka i pustej butelki (od merchanta) można zrobić pota dającego lv 10 unity peta, który wytworzył ten item

O jakim itemku mówisz??

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#8 06-08-2008 09:14:31

 Sloneczko

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Re: Pety w E6

http://img523.imageshack.us/img523/1489/rp1fl5.th.jpg
o tym ^^ Jest to skill robiący item - Fairy's Hea(r)t creation skill

P. S. Heat - upał, gorąco; Heart - serce... O które im chodziło? lol

EDIT: Jednak głupoty napisłem - do robienia potów jest inny skill


www.pajacyk.pl   http://www.habitat.pl/klikacz.php   www.okruszek.org.pl   www.polskieserce.pl   www.pustamiska.pl   
raz dziennie codziennie, nic nie kosztuje a pomaga innym

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#9 06-08-2008 12:06:34

 Fruwak

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Re: Pety w E6

Sloneczko napisał:

DoTy (Damage over Time - debuff zadający obrażenia co kilka sekund) w E5 podwajają obrażenia pod wpływem chipa.

W E4 też tak było/jest.


http://rappelzcharacters.com/sig/custom/1763.pnghttp://miniprofile.xfire.com/bg/sf/type/2/fruwak.png

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#10 06-08-2008 15:09:23

 Sloneczko

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Re: Pety w E6

Jakby było, to bym tak ludzi o sprawdzenie tego nie męczył (podobno w E5 nawet crit'ują) Ale może się mylę, więc sprawdzę przy najbliższej okazji i opiszę rezultaty.

EDIT: DoTy będące w arsenale kleryka oraz fireball w E4 nie zadają większych obrażeń, jeśli się je rzuci na chipniętego (luną) mobka

Oficjalne drzewka skili petów. Lipne trochę, bo nie wiadomo co dokłądnie dają te skile... Ale wiadomo chociażkiedy się spodziewać dodatkowych leveli (145 lv na toggle 11-15 FTW).

Ostatnio edytowany przez Sloneczko (06-08-2008 22:39:19)


www.pajacyk.pl   http://www.habitat.pl/klikacz.php   www.okruszek.org.pl   www.polskieserce.pl   www.pustamiska.pl   
raz dziennie codziennie, nic nie kosztuje a pomaga innym

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#11 14-08-2008 17:02:20

 Venegoor

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Re: Pety w E6

A na 150lvlu White Dragon dostaje passiva umożliwiającego jazdę na nim. To bedzie jazdaaa fajnie będzie zobaczyć kogoś jak jedzie na pecie hehe

Ostatnio edytowany przez Venegoor (14-08-2008 17:02:38)

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#12 14-08-2008 17:12:22

 Sloneczko

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Re: Pety w E6

Ten skil jest póki co unimplemented


www.pajacyk.pl   http://www.habitat.pl/klikacz.php   www.okruszek.org.pl   www.polskieserce.pl   www.pustamiska.pl   
raz dziennie codziennie, nic nie kosztuje a pomaga innym

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#13 15-08-2008 01:11:06

 Fruwak

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Re: Pety w E6

Venegoor napisał:

A na 150lvlu White Dragon dostaje passiva umożliwiającego jazdę na nim. To bedzie jazdaaa fajnie będzie zobaczyć kogoś jak jedzie na pecie hehe

Nom... ale najpierw trzeba wydropic, zlapac i wbic 150 lev ;D


http://rappelzcharacters.com/sig/custom/1763.pnghttp://miniprofile.xfire.com/bg/sf/type/2/fruwak.png

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#14 15-08-2008 14:31:00

 Venegoor

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Re: Pety w E6

a tam się czepiasz szczegółów hehe

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#15 18-08-2008 08:22:53

 Woju

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Re: Pety w E6

Tu są rozpisane skille wszystkich petów e E5:
http://www.google.com/translate?u=http% … l=de&tl=en


Po co te nerwy, to tylko gra...

http://sig.rappelzcharacters.com/custom/208.png

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